4.0-322 hace 7 años LightingShaderGen: Perform more lighting calculations with integers.
4.0-321 hace 7 años LightingShaderGen: Perform some lighting calculations with integers.
4.0-320 hace 7 años ShaderGen: Store material uniforms as integers.
4.0-319 hace 7 años ShaderGen: Store light color uniforms as integers.
4.0-318 hace 7 años PixelShader: Store fog color as an integer.
4.0-317 hace 7 años PixelShaderGen: Change indirect texture matrix uniforms to use integers.
4.0-316 hace 7 años PixelShaderGen: Change the "alpha" uniform to use integers.
4.0-315 hace 7 años PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers.
4.0-314 hace 7 años PixelShaderGen: Process fog calculations with integer math.
4.0-313 hace 7 años Provide our own dot functions in GLSL since GLSL doesn't provide integer versions of this function, even though AMD and Nvidia provide their own.
4.0-312 hace 7 años PixelShaderGen: Microsoft's shader compiler likes to throw an internal error when masking with unsigned integers, so just use 255 instead of 0xFF all over the place...
4.0-311 hace 7 años PixelShaderGen: Use integer math for indirect tev stage texcoord calculation.
4.0-310 hace 7 años PixelShaderGen: prev should be initialized to the proper value; tev output needs to be clamped between -1024 and 1023.
4.0-309 hace 7 años PixelShaderGen: Remove superfluous registerstate stuff. Also, made alphabump an integer. Things are working again!
4.0-308 hace 7 años PixelShaderGen: Use integer math for TEV combiners. Things are still broken.
4.0-307 hace 7 años PixelShaderGen: Use integer math for tev outputs. Seems like things are temporarily broken.
4.0-306 hace 7 años PixelShaderGen: Use integer math for tev konst value.
4.0-305 hace 7 años PixelShaderGen: Remove remaining floating point bits for texture color.
4.0-304 hace 7 años PixelShaderGen: Use integer math for rasterizer color.
4.0-303 hace 7 años PixelShaderGen: Use integer math for indirect texture coords.