4.0-618 hace 11 años enable buffer_storage on nvidia 331.38 on linux
4.0-617 hace 11 años GameSettings: Deleted references to the ZTP hack.
4.0-616 hace 11 años fixup "Remove the ZTP speedup hack"
4.0-615 hace 11 años Remove vertex streaming hack.
4.0-614 hace 11 años Remove the ZTP speedup hack. Also remove useless debugging code, and a presumably outdated workaround (which was commented out).
4.0-613 hace 11 años VideoCommon: cleanup of "components" usage
4.0-612 hace 11 años Change the default GFX backend from D3D11 to OGL.
4.0-611 hace 11 años Added a check for a redundant mov in the fastmem writes code.
4.0-610 hace 11 años TextureConverter: remove implicit int->float convertion
4.0-609 hace 11 años Fix stupid bug in Z16L depth texture efb2ram encoding shader.
4.0-608 hace 11 años Update some of the comments in DriverDetails.h for drivers that have fixed their bugs.
4.0-607 hace 11 años Enable buffer_storage for Nvidia drivers 332.21 and above.
4.0-606 hace 11 años OGL: remove masking from streambuffer
4.0-605 hace 11 años VideoCommon: disable efb access + perf querys on cph thread
4.0-604 hace 11 años Do not fastmem addresses that were constant propagated
4.0-603 hace 11 años Code cleanup
4.0-602 hace 11 años NetPlay: Sync CPU engine between NetPlay clients/servers
4.0-601 hace 11 años Fix copy and paste error in BootManager.cpp.
4.0-600 hace 11 años Slight optimization in the pixel shader. We are using pow(2.0, X) in place of exp2(X). This can be faster in places that don't optimize a pow to a exp2 in this case. Notice this from here: http://cgit...
4.0-599 hace 11 años Fix for previous commit. I was supposed to use GL_VERSION, not GL_RENDERER.