4.0-611 hace 11 años Added a check for a redundant mov in the fastmem writes code.
4.0-610 hace 11 años TextureConverter: remove implicit int->float convertion
4.0-609 hace 11 años Fix stupid bug in Z16L depth texture efb2ram encoding shader.
4.0-608 hace 11 años Update some of the comments in DriverDetails.h for drivers that have fixed their bugs.
4.0-607 hace 11 años Enable buffer_storage for Nvidia drivers 332.21 and above.
4.0-606 hace 11 años OGL: remove masking from streambuffer
4.0-605 hace 11 años VideoCommon: disable efb access + perf querys on cph thread
4.0-604 hace 11 años Do not fastmem addresses that were constant propagated
4.0-603 hace 11 años Code cleanup
4.0-602 hace 11 años NetPlay: Sync CPU engine between NetPlay clients/servers
4.0-601 hace 11 años Fix copy and paste error in BootManager.cpp.
4.0-600 hace 11 años Slight optimization in the pixel shader. We are using pow(2.0, X) in place of exp2(X). This can be faster in places that don't optimize a pow to a exp2 in this case. Notice this from here: http://cgit...
4.0-599 hace 11 años Fix for previous commit. I was supposed to use GL_VERSION, not GL_RENDERER.
4.0-598 hace 11 años Probe the GL_RENDERER string on Nvidia to grab the driver version.
4.0-597 hace 11 años [Android] Reenable the bug for dynamic UBO array member accesses. Some information on this bug since this isn't quite true. Seemingly with the v53 driver, Qualcomm has actually fixed this bug. So we c...
4.0-596 hace 11 años D3D: Verbosify an error message.
4.0-595 hace 11 años OpenGL: fix scaled efb2ram copys
4.0-594 hace 11 años Gameini database update. Update for WarioWare, Inc. Mega Party Games (gc) and The Legend of Zelda Skyward Sword (wii). Also remove the emulation notes regarding games using EA VP6 playback library.
4.0-593 hace 11 años Fix the Zelda: The Wind Waker heat effect glitch.
4.0-592 hace 11 años OpenGL: use shader 420pack if available to staticly bind ubo location