3.5-1209 hace 11 años, 2 meses VertexShaderGen: Fix a small GLSL regression in emboss mapping.
3.5-1208 hace 11 años, 2 meses NetPlay: Updated the "Alert" text. Removed the "?" button as it was useless. Sorted the game lists. Made wider the player list.
3.5-1206 hace 11 años, 2 meses Update iso file cache version.
3.5-1205 hace 11 años, 2 meses Fixed split WBFS file size display. (probably) Fixed issue 6222.
3.5-1204 hace 11 años, 2 meses Track the real wiimote rumble state to drop outgoing rumble reports with no effect. This eliminates constant streams of reports in various games that constantly send audio reports. (Just Dance 2, DKCR...
3.5-1203 hace 11 años, 2 meses ogl: support glsl120
3.5-1202 hace 11 años, 2 meses ogl: one framebuffer per efb2tex texture
3.5-1201 hace 11 años, 2 meses Seriously, someone kill me.
3.5-1200 hace 11 años, 2 meses Kill me now.
3.5-1199 hace 11 años, 2 meses Remove an extraneous comment indicator from DebuggerPanel.cpp in DolphinWX.
3.5-1198 hace 11 años, 2 meses Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!)
3.5-1197 hace 11 años, 2 meses Rename the "Disable Dest. Alpha Pass" option to "Disable Destination Alpha" (GUI-only).
3.5-1196 hace 11 años, 2 meses Fix a few typos in the comments/logging in VideoDX9, VideoCommon, and VideoSoftware projects.
3.5-1195 hace 11 años, 2 meses Look for wiimotes when "Continuous Scanning" is enabled even if a device using the MS stack is not found. Fixed issue 6215.
3.5-1194 hace 11 años, 2 meses D3D11: Fix glitched polygon edges when MSAA is enabled (this time without breaking OpenGL)
3.5-1193 hace 11 años, 2 meses Allow enabling memory card writes for netplay clients, instead of just the server.
3.5-1192 hace 11 años, 2 meses Allow disabling memory card writes in netplay.
3.5-1191 hace 11 años, 2 meses Apply re07a91930df0 to the software renderer.
3.5-1190 hace 11 años, 2 meses Bumped up the LLE period to 12600 as it seemed to be a bit more stable.
3.5-1189 hace 11 años, 2 meses Forced an exception check after an interrupt is generated by the DSP. Changed the timing back to 3ms/5ms periods, fixing the slowdown and garbled AX audio. Fixed Accurate VBeam emulation when DSP HLE...