3.5-1483 |
hace 10 años, 10 meses |
Remove saturate function define in GLSL since we use clamp everywhere instead. Change the function defines over to just regular defines since Qualcomm can't handle function defines at all it seems. |
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3.5-1482 |
hace 10 años, 10 meses |
BPMemory: Assign a more descriptive name to a field in the genmode register. |
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Windows x64
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3.5-1481 |
hace 10 años, 10 meses |
[Android] Qualcomm glGetShaderInfoLog returns a max of 1024 bytes(tested) for the log, and glGetShaderiv with GL_INFO_LOG_LENGTH /always/ returns 0 on compile failure. |
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Windows x64
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3.5-1480 |
hace 10 años, 10 meses |
Whoops, look like the previous commit was also the case with VideoDX9 |
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3.5-1479 |
hace 10 años, 10 meses |
Fix a char buffer destination size in Render.cpp for VideoDX11. |
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Windows x64
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3.5-1478 |
hace 10 años, 10 meses |
Fix a free that should have been a delete. |
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Windows x64
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3.5-1477 |
hace 10 años, 10 meses |
Partial revert of 0247b2a97a1d. I'll add a work around for Qualcomm in a bit. Qualcomm shader compiler failing was only due to floating suffixes not whole function defines. Qualcomm video driver devs ... |
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Windows x64
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3.5-1476 |
hace 10 años, 10 meses |
[Android] Gamepad input. Refactor JNI native functions to all pull from a single class instead of everywhere willy-nilly |
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Windows x64
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3.5-1475 |
hace 10 años, 10 meses |
buffer fixes found via cppcheck/tetsuo-- |
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Windows x64
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3.5-1474 |
hace 10 años, 10 meses |
don't define clipPos twice |
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3.5-1473 |
hace 10 años, 10 meses |
Merge branch 'shader-uids-awesome'. |
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3.5-1415 |
hace 10 años, 10 meses |
Fixes Issue 6353 Remove extract apploader/dol from top level |
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Windows x64
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3.5-1414 |
hace 10 años, 10 meses |
Handle 1 partition only, fixes Issue #6353 |
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3.5-1413 |
hace 10 años, 10 meses |
Revert "Adding Travis CI script" |
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3.5-1412 |
hace 10 años, 10 meses |
Adding Travis CI script |
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3.5-1411 |
hace 10 años, 10 meses |
Build fix: Android NDK doesn't support any locale switching. |
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3.5-1410 |
hace 10 años, 10 meses |
Set the locale per-thread instead of globally when generating shaders. Add cross-compatible versions of newlocale, uselocale and freelocale. |
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Windows x64
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3.5-1409 |
hace 10 años, 10 meses |
Equalising the 32 and 64 bit state compression |
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Windows x64
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3.5-1408 |
hace 10 años, 10 meses |
Build fix |
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Windows x64
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3.5-1407 |
hace 10 años, 10 meses |
Clarifying the OpenAL loop |
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Windows x64
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