3.5-1500 hace 10 años, 8 meses Merge branch 'audio_misc'
3.5-1496 hace 10 años, 8 meses forgot to add free() to the previous malloc change
3.5-1495 hace 10 años, 8 meses replace alloca with malloc to fix windows builds
3.5-1494 hace 10 años, 8 meses fix deb-x64 and osx-x64 builds after soundtouch update
3.5-1493 hace 10 años, 8 meses update soundtouch to svn revision 173
3.5-1492 hace 10 años, 8 meses update zlib to v1.2.8
3.5-1491 hace 10 años, 8 meses [Android] Fix ant build?
3.5-1490 hace 10 años, 8 meses [Android] Remove SimonVT menudrawer library. Move to Google's support library for their navigation drawer support. Overall cleanup.
3.5-1489 hace 10 años, 8 meses Revert "Added optimizations to ClassifyFloat/Double functions in Mathutil.cpp and to PPCCache.cpp"
3.5-1488 hace 10 años, 8 meses When loading a save state in read only that mismatches the current movie, load the input prior to the save state from the save state's movie, instead of using the current movie's input up to that poin...
3.5-1487 hace 10 años, 8 meses Save sync gpu setting to dtm header.
3.5-1486 hace 10 años, 8 meses fix gcc warning, probably also the logic
3.5-1485 hace 10 años, 8 meses Revert "Create our OGL context on the same thread in the OpenGL backend. Same issue with Qualcomm not working with threading correctly."
3.5-1484 hace 10 años, 8 meses [Android] When running OpenGL ES 3 backend, we've got to switch the screen coordinates or bad things happen. Adds a Driver bug that causes swap every single flush. Hard requirement currently to see /a...
3.5-1483 hace 10 años, 8 meses Remove saturate function define in GLSL since we use clamp everywhere instead. Change the function defines over to just regular defines since Qualcomm can't handle function defines at all it seems.
3.5-1482 hace 10 años, 8 meses BPMemory: Assign a more descriptive name to a field in the genmode register.
3.5-1481 hace 10 años, 8 meses [Android] Qualcomm glGetShaderInfoLog returns a max of 1024 bytes(tested) for the log, and glGetShaderiv with GL_INFO_LOG_LENGTH /always/ returns 0 on compile failure.
3.5-1480 hace 10 años, 8 meses Whoops, look like the previous commit was also the case with VideoDX9
3.5-1479 hace 10 años, 8 meses Fix a char buffer destination size in Render.cpp for VideoDX11.
3.5-1478 hace 10 años, 8 meses Fix a free that should have been a delete.