3.5-1684 hace 10 años, 8 meses simplify my last commit
3.5-1683 hace 10 años, 8 meses remove printf in shader uid generation
3.5-1682 hace 10 años, 8 meses Removing the 'Clearing code cache' OSD message in Release builds
3.5-1681 hace 10 años, 8 meses fix movie player on linux
3.5-1680 hace 10 años, 8 meses [Android] Some minor cleanup.
3.5-1679 hace 10 años, 8 meses Changing the Nunchuk stick axis from center to center + 1
3.5-1678 hace 10 años, 8 meses Adding Nunchuk stick calibration
3.5-1677 hace 10 años, 8 meses [Android] Qualcomm Swap hack isn't needed anymore due to the new StreamBuffer type.
3.5-1676 hace 10 años, 8 meses [Android] Another check for OpenGL ES 3.
3.5-1675 hace 10 años, 8 meses Good Job Windows. Fixes compiling...
3.5-1674 hace 10 años, 8 meses Didn't mean to disable hacked buffer.
3.5-1673 hace 10 años, 8 meses Enable the shader cache on GLES3 now that the shaders compile fine on Mali and Adreno.
3.5-1672 hace 10 años, 8 meses Remove the broken buffers bug on Mali hardware since it isn't needed anymore using the glBufferData route in the StreamBuffer class.
3.5-1671 hace 10 años, 8 meses Add the new glBufferData stream buffer type to the streambuffer class which is hugely more efficient on Mali drivers.
3.5-1670 hace 10 años, 8 meses Fix Android Build.
3.5-1669 hace 10 años, 8 meses Change from using glDrawElements/glDrawElementsBaseVertex to glDrawRangeElements/glDrawRangeElementsBaseVertex. On Mali, this reduces a internal function usage from 8% to off the charts.
3.5-1668 hace 10 años, 8 meses Clear patches on shutdown.
3.5-1667 hace 10 años, 8 meses Revert "[Android] Use equals to compare GL version string instead of contains. This should really be some sort of sscanf check so we can check if version > 3.0 but we'll worry about that when OpenGL E...
3.5-1666 hace 10 años, 8 meses [Android] Use equals to compare GL version string instead of contains. This should really be some sort of sscanf check so we can check if version > 3.0 but we'll worry about that when OpenGL ES 4.0 is...
3.5-1665 hace 10 años, 8 meses Fix an issue where TextureConverter.cpp was creating a renderbuffer with the wrong format. Also a few minor shader issues where they were using integers in place of floats.