3.5-1201 hace 7 años, 7 meses Seriously, someone kill me.
3.5-1200 hace 7 años, 7 meses Kill me now.
3.5-1199 hace 7 años, 7 meses Remove an extraneous comment indicator from DebuggerPanel.cpp in DolphinWX.
3.5-1198 hace 7 años, 7 meses Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!)
3.5-1197 hace 7 años, 7 meses Rename the "Disable Dest. Alpha Pass" option to "Disable Destination Alpha" (GUI-only).
3.5-1196 hace 7 años, 7 meses Fix a few typos in the comments/logging in VideoDX9, VideoCommon, and VideoSoftware projects.
3.5-1195 hace 7 años, 7 meses Look for wiimotes when "Continuous Scanning" is enabled even if a device using the MS stack is not found. Fixed issue 6215.
3.5-1194 hace 7 años, 7 meses D3D11: Fix glitched polygon edges when MSAA is enabled (this time without breaking OpenGL)
3.5-1193 hace 7 años, 7 meses Allow enabling memory card writes for netplay clients, instead of just the server.
3.5-1192 hace 7 años, 7 meses Allow disabling memory card writes in netplay.
3.5-1191 hace 7 años, 7 meses Apply re07a91930df0 to the software renderer.
3.5-1190 hace 7 años, 7 meses Bumped up the LLE period to 12600 as it seemed to be a bit more stable.
3.5-1189 hace 7 años, 7 meses Forced an exception check after an interrupt is generated by the DSP. Changed the timing back to 3ms/5ms periods, fixing the slowdown and garbled AX audio. Fixed Accurate VBeam emulation when DSP HLE...
3.5-1188 hace 7 años, 7 meses Merge branch 'real-wiimote-minor-fixes'
3.5-1181 hace 7 años, 7 meses Quick fix to get Zelda: Wind Waker booting again.
3.5-1180 hace 7 años, 7 meses Made the timing consistent between DSP HLE and DSP LLE. Fixes Lost Kingdoms II in DSP HLE mode.
3.5-1179 hace 7 años, 7 meses Use an enum for efb scale values.
3.5-1178 hace 7 años, 7 meses Adjusted the ARAM DMA transfer size again. Fixes the audio in the Sonic Mega Collection games.
3.5-1177 hace 7 años, 7 meses Someone take my commit rights away.
3.5-1176 hace 7 años, 7 meses Hastily committing untested code without making sure i didn't miss anything first? I would never!