3.5-1485 hace 7 años, 1 mes Revert "Create our OGL context on the same thread in the OpenGL backend. Same issue with Qualcomm not working with threading correctly."
3.5-1484 hace 7 años, 1 mes [Android] When running OpenGL ES 3 backend, we've got to switch the screen coordinates or bad things happen. Adds a Driver bug that causes swap every single flush. Hard requirement currently to see /a...
3.5-1483 hace 7 años, 1 mes Remove saturate function define in GLSL since we use clamp everywhere instead. Change the function defines over to just regular defines since Qualcomm can't handle function defines at all it seems.
3.5-1482 hace 7 años, 1 mes BPMemory: Assign a more descriptive name to a field in the genmode register.
3.5-1481 hace 7 años, 1 mes [Android] Qualcomm glGetShaderInfoLog returns a max of 1024 bytes(tested) for the log, and glGetShaderiv with GL_INFO_LOG_LENGTH /always/ returns 0 on compile failure.
3.5-1480 hace 7 años, 1 mes Whoops, look like the previous commit was also the case with VideoDX9
3.5-1479 hace 7 años, 1 mes Fix a char buffer destination size in Render.cpp for VideoDX11.
3.5-1478 hace 7 años, 1 mes Fix a free that should have been a delete.
3.5-1477 hace 7 años, 1 mes Partial revert of 0247b2a97a1d. I'll add a work around for Qualcomm in a bit. Qualcomm shader compiler failing was only due to floating suffixes not whole function defines. Qualcomm video driver devs ...
3.5-1476 hace 7 años, 1 mes [Android] Gamepad input. Refactor JNI native functions to all pull from a single class instead of everywhere willy-nilly
3.5-1475 hace 7 años, 1 mes buffer fixes found via cppcheck/tetsuo--
3.5-1474 hace 7 años, 1 mes don't define clipPos twice
3.5-1473 hace 7 años, 1 mes Merge branch 'shader-uids-awesome'.
3.5-1415 hace 7 años, 1 mes Fixes Issue 6353 Remove extract apploader/dol from top level
3.5-1414 hace 7 años, 1 mes Handle 1 partition only, fixes Issue #6353
3.5-1413 hace 7 años, 1 mes Revert "Adding Travis CI script"
3.5-1412 hace 7 años, 1 mes Adding Travis CI script
3.5-1411 hace 7 años, 1 mes Build fix: Android NDK doesn't support any locale switching.
3.5-1410 hace 7 años, 1 mes Set the locale per-thread instead of globally when generating shaders. Add cross-compatible versions of newlocale, uselocale and freelocale.
3.5-1409 hace 7 años, 1 mes Equalising the 32 and 64 bit state compression