Versión
3.5-2308
Rama
dc-netplay
Fecha
hace 7 años, 1 mes
Windows x64 Windows x86 Android Mac OS X
Contribución
d4e5917dfc70b6ba4ca40bd00c0f7d3f839139f7
Autor del cambio
comex
Descripción del cambio
Use an explicit variable to wait for the GPU thread...

rather than copying the conditions in the big while loop.  I *think*
this doesn't make a difference unless (a) there's a breakpoint and (b)
the CPU thread gets really unlucky and observes the change to
CPReadPointer but not the immediately following change to
CPReadWriteDistance... but the difficulty of working that out
demonstrates why the change is needed.