Archivo de la semana 35 del 2018

27 de Agosto de 2018 - 2 de Septiembre de 2018

Dolphin Progress Report: August 2018

One of the most interesting challenges of developing an emulator is that both the target hardware and most of the target software start out as black boxes. As often mentioned within emulation circles, the first step to developing an emulator for a console is getting unsigned code running on real hardware. While running unsigned code on the GameCube can be a bit of a pain, requiring custom hardware or a mixture of the broadband adapter and certain games, the Wii has one of the most robust homebrew environments of any console. …

Seguir leyendo

Puedes continuar la conversación en el hilo del foro de este artículo.

Archivos diarios

Semana anterior

Semana 33 de 2018

Siguiente semana

Semana 44 de 2018

Archivos